by Distant on Mon Aug 25, 2008 10:46 am
SE has announce the planned addition of a feature called Level Sync which will allow members of a party to target the lowest level member and take a voluntary level cap to that player's level. Involved parties will still receive the full benefit of 100% of the xp earned at the lower level. Additionally, gear will no longer be removed when under a level restriction. Instead, a system is being implemented to scale down the power of gear when under a level cap. This will apply to all level caps, including BC fights, Assault missions, level capped zones, and the Level Sync feature. The degree of power reduction on gear is still an issue of controversy and discussion, as it appears that several types of powers will be outright removed from gear under the level cap, and not simply reduced. Potential powers at risk of negation are Enmity modifiers, Haste modifiers, Evasion modifiers, Magic/Health Regained While Healing modifiers, Enchantments, and all modifiers to abilities. SE seems to plan for the reduction in power to make high level gear less effective than having the best gear available to the lower level, but still much better than going naked. The stated design goal is to avoid exploitations for power leveling by RMTs while still giving high level players a functional method to play with their friends instead of just waiting for them to level up. And it's about time isn't it?